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Security and Surprise

At Blood Bowl, a coach must always combine security and surprise. Security is imperviousness to surprises, but if a coach only plays securely, he will have difficulties achieving a surprise to unbalance his opponent. Blood Bowl can only be played securely and a coach can become very good this way.…

Why we amp up our game against a good coach

You probably already have experienced this phenomenon: when you respect your opponent, you naturally amp up your game. But why? In the blood bowl world, almost every coach's development follows a very standard progression. We all start our career by compulsively trying the most foolish plays…

I’m Losing 0-2. What Should I Do?

It is typical. Either you have played too sketchily, or your opponent is particularly on fire, or luck has blown far too heavily towards the pitch's other side ... Or maybe it is all this combined. Anyway, you are now losing 0-2. Yes, you are in serious trouble! "Help! What do I do?" Blood Bowl is a…

what to do against a strong team

Here is a typical scenario "Help, a gang of lumberjacks trashed my team! They had the Guard skill everywhere and Mighty Blow on almost all their players ... Oh! And they two-dice blocked me throughout the game. I won the coin toss and elected to receive the ball. I scored in three game turns

Granting a Touchdown to Win

If you ever wondered, yes, it is better not to grant a touchdown than to grant one. But in the end, it is not that easy because to win a game, you need to score more touchdowns than your opponent ... by all means possible. Unfortunately for your pride, granting a touchdown is sometimes a tactic that…

Blood Bowl Coaches and Bad Luck

When Nuffle decides to rot a game by granting too many bad dice, each coach absorbs the insult differently. If some coaches take the outrage without flinching, others will laugh, moan or get angry. Anyway, everyone has to face the facts: Blood Bowl is a "tragic heroic comedy" and sometimes, these

How to move a cage forward

Here we are again discussing the eternal dilemma between ball security and freedom of movement! A cage is a simplistic compromise between the two, and it requires no less than five players confined in a 3 x 3 space. Hell, that is almost half of your team! Crazy, no? Bluntly, this is why it is not

Draws for Dummies

There are three kinds of draws: the good, the bad and the boring. A good draw is when you coached your team out of the jaws of defeat. A bad draw is when a victory slipped from between your claws. A boring draw is when a game leaves you with nothing to write home about. If most of your draws are…

Engineering your good fortune

Even though mathematics is pretty close to being Nuffle’s language, it is not an absolute truth. Heresy? Not at all! At Blood Bowl, every game turn is different. Sometimes, 1 in 6 odds is what will send you to heaven. Other times, it's 35 in 36 odds that will send you to hell. "Hey Taureau, slow

Dealing With Your Competitive Self

Congratulations, you have adopted Blood Bowl! This game will reward you with rich experiences while easing the stress of everyday life! Or maybe not ... Especially if you have a bad competitive attitude, in which case you will continually ruminate your last few horrible games. It will be even worse